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CORE

Roles

Designer

Project Manager

Artist

Programmer

About

Team Size: 4

Built using: Unity

The Legend of Zelda series from Nintendo have always been a main source of inspiration for why I wanted to create games. That being said, this game was thought up when I looked at the original Legend of Zelda's room system connected to each other to create a larger world. Each screen was constrained to a square and in the dungeons there was usually a puzzle involved. I thought what if we can twist this constraint to give the player a unique experience. That's when the idea was born to create a game where the player would solve puzzles across each face of a cube, and manipulating this cube to move to the next puzzle. 

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