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CORE
Roles
Designer
Project Manager
Artist
Programmer
About
Team Size: 4
Built using: Unity
The Legend of Zelda series from Nintendo have always been a main source of inspiration for why I wanted to create games. That being said, this game was thought up when I looked at the original Legend of Zelda's room system connected to each other to create a larger world. Each screen was constrained to a square and in the dungeons there was usually a puzzle involved. I thought what if we can twist this constraint to give the player a unique experience. That's when the idea was born to create a game where the player would solve puzzles across each face of a cube, and manipulating this cube to move to the next puzzle.
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