Mathew Diaz
Game Designer & Developer
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These are some of the games I've worked on in the past.
Designer/Developer
A fast-paced 2D competitive prototype built around responsive combat and local multiplayer systems.
A VR prototype focused on intuitive, desk-scale interactions within a seated play space.
Prison Break is a VR escape room experience where the player must perform tasks in order to escape, but be careful the guards are always watching.
Project Manager/Lead Designer
CORE is a 3D action, puzzle, game where the player manipulates the entire level to solve puzzles across 6 faces of the cube.
A dungeon crawler prototype where the player moves room to room facing monsters in an attempt to get as far as possible.
A reaction game where the player competes against an AI to determine who's the fastest shot in the west.